Saturday, September 5, 2009

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ENCAPSULATION


• Encapsulation:- The Process of Combinig the Data & Function in a single unit is called as Encapsulation. In the process Encapsulation the Data & Function are bundled in a single digit known as CLASS. Data is only accessible through the Function present inside the Class. The programmer can’t directly access the Data by using the method of Encapsulation. C++ provides the ability to define classes and functions as its primary encapsulation mechanisms with in a class, members can be declared as either public, protected, or private in order to explicitly enforce encapsulation. A public member of the class is accessible to any function. A private member is accessible only to functions that are members of that class and to functions and classes explicitly granted access permission by the class ("friends"). A protected member is accessible to members of classes that inherit from the class in addition to the class itself and any friends.

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OBJECTS & CLASSES


The Data & Functions (Procedure to manipulate the Data) are bundled together in an Object-Oriented Language C++, as a self-contained unit called an OBJECT.
CLASSES describes both the properties (Data) and behaviors (Function) of an Object. Class is not an Object, but they can used instantiate Objects.


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TEMPLATES


Templates are the Functions which can handle the different Data Types without separate code for each of them. For doing the similar Operation on many kinds of Data Types a programmer need not write different versions by overloading a Functions. Only a single Template function take care of all Data Types, so it is enough if programmer writes a C++ Template based Function.


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POLYMORPHISM


• Polymorphism:- Polymorphism in Object Oriented Programming ability of one type, A to appear as and be used like another type B. In strongly typed languages, this usually means that type A somehow derives from type B, or type A implements an interface that represents type B. In weakly typed languages types are implicitly polymorphic.


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INHERITANCE


• Inheritance:- In object-oriented programming, Inheritance is a way to form new classes (instances of which are called Objects) using classes that have already been defined. The inheritance concept was invented in 1967 for Simula.
The new classes, known as derived classes, take over (or Inherit) attribute and behavior of the pre-existing classes, which are referred to as base classes (or ancestor classes). It is intended to help reuse existing code with little or no modification.
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C++ & ITS FEATURES


C++ (pronounced as “C plus plus”) is a general purpose multi-paradigm programming language. It was developed by Bjarne Stroustrup starting in 1979 at Bell Labs as an enhancement to the C programming language and originally named "C with Classes". It was renamed to C++ in 1983.


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BJARNE STROUSTRUP


• Introduction:-Bjarne Stroustrup the founder and the developer of C++, was born on December 30, 1950 Aarhus Denmark. At presaent he is the professor and the holder of the College of Engineering Chair in Computer Science at Texas A&M University. A rough English attempt at the pronunciation if his name would be “B-yar-ne strov-stroop”.
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